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The premise of Turnip Boy Commits Tax Evasion is a solid one, and it should be quirky and unique enough to stand out, but it’s hard not to feel let down by what’s on offer. It’s worth talking to everyone you meet, since many will have something for you to do or something funny to say. In addition, the writing is decently smart and both breaks the fourth wall and makes a few cultural references, too. The colorful areas, however few there are, and anthropomorphic fruits and veggies contribute a fair amount of charm to Turnip Boy Commits Tax Evasion. While the music doesn’t really impress, it’s pleasant enough for the journey. Turnip Boy has a heart-filled life meter that can grow over the course of the game, but you’ll rarely need more than the starting three to see the story to its conclusion. Each one ends with a boss fight, with victory requiring a few well-kicked bombs or a dozen or so sword slashes. It wouldn’t be a Zelda-lite without miniature dungeons, and there are about four or five depending on how you qualify them. Single-step fetch quests are abundant, with some required to progress the story and others yielding documents to shred or hats to don. Turnip Boy Commits Tax Evasion leans heavily into its light-hearted theme and humor rather than trying to stump the player or throw them into stressful combat situations. Even the most taxing of its puzzles won’t present much of a challenge. The watering can is actually used even more regularly than the sword since bombs and moveable blocks initially appear as simple plants that need to be watered to activate their second form. The items and new abilities that Turnip Boy acquires are used for combat and to solve fairly basic puzzles. All in all, there just aren’t many usable objects at your disposal, making much of the action feel repetitive. Other objects give a few special abilities, like not taking damage from fire or being able to kick bombs across the room. Sub items are added to your arsenal and can be equipped and used with the A button: a watering can, a sword, and a portal-creation device.
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These papers function as a type of collectable and show up in a list in the pause menu as you come across and subsequently destroy them. Branded an outlaw, Turnip Boy will come across a couple dozen documents, including WANTED posters, that he can tear up over the course of the adventure. The charming characters and environments are certain to elicit a smile if not a laugh, but the short runtime made me long for a cool glass of turnip juice.Īt the outset, Turnip Boy is evicted from his house and forced to work off his tax debt to Mayor Onion by fetching specific objects, such as a fork and a laser pointer. The titular hero is tasked with retrieving a handful of objects for the nefarious Mayor Onion, and the proceedings are very much straightforward and somewhat generic.
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Ultimately, Turnip Boy Commits Tax Evasion doesn’t have all that much to do with criminality it’s a brief and cute action-adventure in the veins of The Legend of Zelda.
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Full marks to developer Snoozy Kazoo for coming up with such a bizarre and intriguing title, an element that turns out to be one of their game’s high points.